
Micheal Dietrich
Caldari Terradyne Networks
|
Posted - 2008.09.15 05:01:00 -
[1]
This has turned into one of my big played games and you'll most likely find me on a GHF map on seismor who is my recon.
Each class can bring a lot to the field and in pairs they can be deadly.
Recons are individual havoc machines. With Demo charges and the cloak you can take out land and air based radar in no time and leave the opponent blind. You can also knock out the titan generator real quick with them. Or you can opt for AP mines and the motion scope for better accuracy (so they say, my scope still weaves around like mad) and sit at a control point and wait for suckers to so up and stand still. Also if you have that tank or APC causing troubles a few demo packs to the rear armor makes short work of the vehicle.
Usually one of the first things I do now is run for the enemy intelligence (radar), take it out, then wait somewhere nearby for the engineer to come out and fix it then pop him. You know you've done your job when you hold down 5+ people who are hell bent on finding you.
Engineers are lethal to armor. They can lay down EMP mines or anti-vehicle mines around surrounding grab points forcing people to get out if they dont want to lose their vehicle. A pair of them hiding in the rocks means lots of dead tanks. They are also ideal for piloting the vehicles as well if you choose the kit that letsyou repair on the spot without getting out.
Support is my other favorite. A good support at a choke point can knock out many troops with that heavy gun. They also supply ammo for other troops in the field (big + on gaining points per round). You can also pack emp grenades stopping vehicles for a few seconds or really mucking up troops visuals. Also in your kit you can choose the little sentry gun which is awesome on the titan or a small personal shield to hide behind.
Assault are the basic frontline troops and medics, although it's rare you find someone who actually heals/brings you back to life. I haven't dealt much with this class though so I realy don't know all that they come with.
For the gunships I prefer the russian one as it provides more visibility and personally I feel it maneuvers better. The pilot gets to use rockets while the gunner gets his great anti troop chaingun or the anti-vehicle guided missile (best results when fired at the rear of vehicle). A good team can keep both the ground and air cleared for most of the game. I also like the hover option also I don't use it too often but instead just tap the forward thrust for slow strafes over a control point while the gunner does his thing.
For the Tanks I prefer the EU tracked version but thats because I suck with hover tank. Usually in this case my copilot drives and I man the upper gun. If your good with the russian hovertank though you can do circles around the EU with ease. Watch out for recon or engineers running up to your tank though.
APC's are good for movie lots of troops from point A to B and each one can shoot including the driver. Driver gets a pair of chainguns and the second position gets a 3 burst mortar and EMP pack. Also everyone behind those 2 spots can rick click and launch themselves in a drop pod to get onto the titan or to just get away from a dieing APC.
Walkers are ok but IMO not the best thing out there. Granted they can move around easier than a tank, get guns, rockets, and anti air gear but they're petty difficult to move around in especially with your legs and turret aren't lined up (leads to confusion sometimes). In assault maps though when this is the only armor they can be a god on the field.
Buggies are one of my favorites. They can 3 people and can get you from point A to Point B really quickly. It's also a blast when you flying and a gunship is hell bent to catch you. With luck you'll have engineer on the back shooting back while you weave like mad to avoid rockets.
My biggest issues are the aimbots, They are everywhere (never join a sniper only map). Quite a few cheaters in that game
|